Make a Timer App: Countdown Timer (Ep 2) – Android Kotlin Tutorial (Code)

Learn how to create a beautiful material design timer app for Android.

In this course you will learn how to make a user interface. Later we’re going to code a timer which can run in the foreground. Then we are going to upgrade it to be able to run also in the background – and we will control it from notifications! Finally we will create a settings activity where a user will be able to set the length of the timer.

In the second part we’re coding the actual timer (CountdownTimer) which can run in the foreground. We’re also using shared preferences to persistently store certain data like timer length or seconds remaining.

 

This post contains all the code that’s been written in this YouTube video.

 

You can also check out this GitHub repository: https://github.com/ResoCoder/TimerAppAndroidTutorial

 

TimerActivity.kt

package com.resocoder.timertutorial

import android.os.Bundle
import android.os.CountDownTimer
import android.support.design.widget.Snackbar
import android.support.v7.app.AppCompatActivity
import android.view.Menu
import android.view.MenuItem
import com.resocoder.timertutorial.util.PrefUtil

import kotlinx.android.synthetic.main.activity_timer.*
import kotlinx.android.synthetic.main.content_timer.*

class TimerActivity : AppCompatActivity() {

    enum class TimerState{
        Stopped, Paused, Running
    }

    private lateinit var timer: CountDownTimer
    private var timerLengthSeconds: Long = 0
    private var timerState = TimerState.Stopped

    private var secondsRemaining: Long = 0

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_timer)
        setSupportActionBar(toolbar)
        supportActionBar?.setIcon(R.drawable.ic_timer)
        supportActionBar?.title = "      Timer"

        fab_start.setOnClickListener{v ->
            startTimer()
            timerState =  TimerState.Running
            updateButtons()
        }

        fab_pause.setOnClickListener { v ->
            timer.cancel()
            timerState = TimerState.Paused
            updateButtons()
        }

        fab_stop.setOnClickListener { v ->
            timer.cancel()
            onTimerFinished()
        }
    }

    override fun onResume() {
        super.onResume()

        initTimer()

        //TODO: remove background timer, hide notification
    }

    override fun onPause() {
        super.onPause()

        if (timerState == TimerState.Running){
            timer.cancel()
            //TODO: start background timer and show notification
        }
        else if (timerState == TimerState.Paused){
            //TODO: show notification
        }

        PrefUtil.setPreviousTimerLengthSeconds(timerLengthSeconds, this)
        PrefUtil.setSecondsRemaining(secondsRemaining, this)
        PrefUtil.setTimerState(timerState, this)
    }

    private fun initTimer(){
        timerState = PrefUtil.getTimerState(this)

        //we don't want to change the length of the timer which is already running
        //if the length was changed in settings while it was backgrounded
        if (timerState == TimerState.Stopped)
            setNewTimerLength()
        else
            setPreviousTimerLength()

        secondsRemaining = if (timerState == TimerState.Running || timerState == TimerState.Paused)
            PrefUtil.getSecondsRemaining(this)
        else
            timerLengthSeconds

        //TODO: change secondsRemaining according to where the background timer stopped

        //resume where we left off
        if (timerState == TimerState.Running)
            startTimer()

        updateButtons()
        updateCountdownUI()
    }

    private fun onTimerFinished(){
        timerState = TimerState.Stopped

        //set the length of the timer to be the one set in SettingsActivity
        //if the length was changed when the timer was running
        setNewTimerLength()

        progress_countdown.progress = 0

        PrefUtil.setSecondsRemaining(timerLengthSeconds, this)
        secondsRemaining = timerLengthSeconds

        updateButtons()
        updateCountdownUI()
    }

    private fun startTimer(){
        timerState = TimerState.Running

        timer = object : CountDownTimer(secondsRemaining * 1000, 1000) {
            override fun onFinish() = onTimerFinished()

            override fun onTick(millisUntilFinished: Long) {
                secondsRemaining = millisUntilFinished / 1000
                updateCountdownUI()
            }
        }.start()
    }

    private fun setNewTimerLength(){
        val lengthInMinutes = PrefUtil.getTimerLength(this)
        timerLengthSeconds = (lengthInMinutes * 60L)
        progress_countdown.max = timerLengthSeconds.toInt()
    }

    private fun setPreviousTimerLength(){
        timerLengthSeconds = PrefUtil.getPreviousTimerLengthSeconds(this)
        progress_countdown.max = timerLengthSeconds.toInt()
    }

    private fun updateCountdownUI(){
        val minutesUntilFinished = secondsRemaining / 60
        val secondsInMinuteUntilFinished = secondsRemaining - minutesUntilFinished * 60
        val secondsStr = secondsInMinuteUntilFinished.toString()
        textView_countdown.text = "$minutesUntilFinished:${if (secondsStr.length == 2) secondsStr else "0" + secondsStr}"
        progress_countdown.progress = (timerLengthSeconds - secondsRemaining).toInt()
    }

    private fun updateButtons(){
        when (timerState) {
            TimerState.Running ->{
                fab_start.isEnabled = false
                fab_pause.isEnabled = true
                fab_stop.isEnabled = true
            }
            TimerState.Stopped -> {
                fab_start.isEnabled = true
                fab_pause.isEnabled = false
                fab_stop.isEnabled = false
            }
            TimerState.Paused -> {
                fab_start.isEnabled = true
                fab_pause.isEnabled = false
                fab_stop.isEnabled = true
            }
        }
    }


    override fun onCreateOptionsMenu(menu: Menu): Boolean {
        // Inflate the menu; this adds items to the action bar if it is present.
        menuInflater.inflate(R.menu.menu_timer, menu)
        return true
    }

    override fun onOptionsItemSelected(item: MenuItem): Boolean {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        return when (item.itemId) {
            R.id.action_settings -> true
            else -> super.onOptionsItemSelected(item)
        }
    }
}

 

PrefUtil.kt

package com.resocoder.timertutorial.util

import android.content.Context
import android.preference.PreferenceManager
import com.resocoder.timertutorial.TimerActivity


class PrefUtil {
    companion object {

        fun getTimerLength(context: Context): Int{
            //placeholder
            return 1
        }

        private const val PREVIOUS_TIMER_LENGTH_SECONDS_ID = "com.resocoder.timer.previous_timer_length_seconds"

        fun getPreviousTimerLengthSeconds(context: Context): Long{
            val preferences = PreferenceManager.getDefaultSharedPreferences(context)
            return preferences.getLong(PREVIOUS_TIMER_LENGTH_SECONDS_ID, 0)
        }

        fun setPreviousTimerLengthSeconds(seconds: Long, context: Context){
            val editor = PreferenceManager.getDefaultSharedPreferences(context).edit()
            editor.putLong(PREVIOUS_TIMER_LENGTH_SECONDS_ID, seconds)
            editor.apply()
        }


        private const val TIMER_STATE_ID = "com.resocoder.timer.timer_state"

        fun getTimerState(context: Context): TimerActivity.TimerState{
            val preferences = PreferenceManager.getDefaultSharedPreferences(context)
            val ordinal = preferences.getInt(TIMER_STATE_ID, 0)
            return TimerActivity.TimerState.values()[ordinal]
        }

        fun setTimerState(state: TimerActivity.TimerState, context: Context){
            val editor = PreferenceManager.getDefaultSharedPreferences(context).edit()
            val ordinal = state.ordinal
            editor.putInt(TIMER_STATE_ID, ordinal)
            editor.apply()
        }


        private const val SECONDS_REMAINING_ID = "com.resocoder.timer.seconds_remaining"

        fun getSecondsRemaining(context: Context): Long{
            val preferences = PreferenceManager.getDefaultSharedPreferences(context)
            return preferences.getLong(SECONDS_REMAINING_ID, 0)
        }

        fun setSecondsRemaining(seconds: Long, context: Context){
            val editor = PreferenceManager.getDefaultSharedPreferences(context).edit()
            editor.putLong(SECONDS_REMAINING_ID, seconds)
            editor.apply()
        }
    }
}

 

About the author 

Matt Rešetár

Matt is an app developer with a knack for teaching others. Working as a freelancer and most importantly developer educator, he is set on helping other people succeed in their Flutter app development career.

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