Saving and loading your game in Unity is not hard at all if you know the right way to do it. When you use binary serialization in C# you have already won half of the battle.

 

GameData.cs

 

SaveScript.cs

 

Save.cs

 

About the author 

Matt Rešetár

Matt is an app developer with a knack for teaching others. Working as a Flutter freelancer and most importantly developer educator, he doesn't have a lot of free time 😅 Yet he still manages to squeeze in tough workouts 💪 and guitar 🎸

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